Mega Venusaur
Bulky sustain attacker
Grass
Poison- Ability
- Nature
- Mega Ability
Moves
Protect
Sludge Bomb
Giga Drain
Leech Seed
A bulky special set. If the opponent is not Grass-type, click Leech Seed first; Sludge Bomb is mainly for Grass targets. Extra Speed can be used if you want to outrun Mega Meganium.
Mega Charizard Y
Fast sun special attacker
Fire
Flying- Ability
- Nature
- Mega Ability
Moves
Protect
Heat Wave
Solar Beam
Overheat
The straightforward special-attacking Charizard Y line: use Speed and Special Attack to force damage. Tailwind, Air Slash, and Scorching Sands are valid alternatives if the team needs them.
Mega Charizard Y
Bulky sun special attacker
Fire
Flying- Ability
- Nature
- Mega Ability
Moves
Protect
Heat Wave
Solar Beam
Overheat
This bulkier Charizard Y survives more physical pressure, including Rock Slide benchmarks. The Speed is tuned for Tailwind lines rather than pure max Speed racing.
Mega Charizard X
Dragon Dance sweeper
Fire
Dragon- Ability
- Nature
- Mega Ability
Moves
Protect
Flare Blitz
Dragon Dance
Thunder Punch
The classic Dragon Dance plan. One attacking slot is often enough; Thunder Punch is useful for Water targets, while Feather Dance can be chosen when the team wants disruption.
Mega Blaziken
Fast physical attacker
Fire
Fighting- Ability
- Nature
- Mega Ability
Moves
Protect
Flare Blitz
Close Combat
Rock Slide
Simple and violent: Speed Boost plus strong physical attacks makes the game plan direct. Protect is important because every Speed Boost turn changes the board.
Mega Chesnaught
Physical tank
Grass
Fighting- Ability
- Nature
- Mega Ability
Moves
Protect
Spiky Shield
Leech Seed
Wood Hammer
It has many weaknesses, so surviving the first exchange is the main issue. Use its bulk and Bulletproof matchups carefully instead of treating it as a universal wall.
Mega Delphox
Setup special attacker
Fire
Psychic- Ability
- Nature
- Mega Ability
Moves
Protect
Nasty Plot
Heat Wave
Psychic
Mega Evolution does not fix Delphox's physical frailty. Play for Speed, use Nasty Plot only when the board is safe, and beware sudden physical damage.
Mega Meganium
Sun damage attacker
Grass
Fairy- Ability
- Nature
- Mega Ability
Moves
Protect
Energy Ball
Solar Beam
Dazzling Gleam
This version leans into damage. It depends heavily on its Mega ability and sun turns, so watch for weather disruption and Steel answers.
Mega Meganium
Bulky sun sustain
Grass
Fairy- Ability
- Nature
- Mega Ability
Moves
Protect
Energy Ball
Solar Beam
Leech Seed
The bulkier variant plays more like Mega Venusaur. Mega first when Steel checks are present, then use Leech Seed to make long turns favorable.
Mega Metagross
Fast physical attacker
Steel
Psychic- Ability
- Nature
- Mega Ability
Moves
Protect
Stomping Tantrum
Ice Punch
Heavy Slam
If Heavy Slam is not enough, drop Ice Punch for Zen Headbutt. Ice Punch still has excellent coverage into Salamence and Ground threats, so choose by matchup.
Mega Gengar
Fast special attacker
Ghost
Poison- Ability
- Nature
- Mega Ability
Moves
Protect
Sludge Bomb
Shadow Ball
Icy Wind
This is the pure damage Gengar. It goes straight into Special Attack and Speed, but the bulk is poor, so be careful around physical hits.
Mega Gengar
Bulky trap attacker
Ghost
Poison- Ability
- Nature
- Mega Ability
Moves
Protect
Sludge Bomb
Shadow Ball
Perish Song
This version invests more bulk so it can handle more situations. The Speed line is team-dependent and still does not outrun very fast Mega Salamence.
Mega Salamence
Dragon Dance physical sweeper
Dragon
Flying- Ability
- Nature
- Mega Ability
Moves
Protect
Dragon Dance
Roost
Double-Edge
The most classic Dragon Dance Mega Salamence line. The Speed is meant to beat modest fast Fire benchmarks; physical variants can also use wider damage coverage.
Mega Salamence
Special spread attacker
Dragon
Flying- Ability
- Nature
- Mega Ability
Moves
Protect
Hyper Voice
Tailwind
Flamethrower
Special Salamence is not afraid of Intimidate, but 120 base Special Attack makes the Fire damage only average. It outspeeds timid fast Fire benchmarks.
Mega Salamence
Mixed Flying attacker
Dragon
Flying- Ability
- Nature
- Mega Ability
Moves
Protect
Hyper Voice
Double-Edge
Tailwind
Mixed Salamence fits teams that want both Hyper Voice pressure and physical burst. Many older battle plans used this kind of flexible damage profile.
Mega Gardevoir
Spread special attacker
Psychic
Fairy- Ability
- Nature
- Mega Ability
Moves
Protect
Hyper Voice
Expanding Force
Trick Room
Classic Tailwind and Trick Room hybrid pressure. Expanding Force replaces Psychic for wider damage, but be careful into opposing wide defenses.
Mega Kangaskhan
Fast physical brawler
Normal- Ability
- Nature
- Mega Ability
Moves
Fake Out
Sucker Punch
Double-Edge
Power-Up Punch
Either bulk or Speed can work. If you bring Power-Up Punch, you must actually use it; otherwise the set is easy to waste.
Mega Kangaskhan
Bulky physical brawler
Normal- Ability
- Nature
- Mega Ability
Moves
Fake Out
Sucker Punch
Double-Edge
Power-Up Punch
This version keeps a real bulk cushion and does not chase first move. Sucker Punch compensates for lower Speed and makes the set more forgiving.
Mega Mawile
Slow physical wallbreaker
Steel
Fairy- Ability
- Nature
- Mega Ability
Moves
Protect
Sucker Punch
Rock Slide
Play Rough
If you want Fire coverage you must carry Rock Slide, so the move slots are tight. Its biggest flaw is low move power compared with faster heavy hitters.
Mega Starmie
Fast Water attacker
Water
Psychic- Ability
- Nature
- Mega Ability
Moves
Protect
Hydro Pump
Flip Turn
Rapid Spin
The fastest power option here, but its strongest moves are not naturally high power. It can invest HP and Speed to play like a flexible fast pivot.
Mega Slowbro
Physical wall
Water
Psychic- Ability
- Nature
- Mega Ability
Moves
Iron Defense
Body Press
Scald
Slack Off
Regular Slowbro can also play this, but Mega Slowbro has much higher Defense and cannot be ruined by critical hits, making the physical wall line steadier.
Mega Tyranitar
Sand setup attacker
Rock
Dark- Ability
- Nature
- Mega Ability
Moves
Protect
Rock Slide
Knock Off
Dragon Dance
One Dragon Dance is just enough to pass many Mega Gengar Speed lines, so max Speed is mandatory. Fighting matchups still need respect.
Mega Tyranitar
Coverage physical attacker
Rock
Dark- Ability
- Nature
- Mega Ability
Moves
Rock Slide
Knock Off
Ice Punch
Low Kick
The coverage Tyranitar set is common. Older Weakness Policy lines are riskier now because modern Fire pressure makes that item plan harder to justify.
Mega Swampert
Rain physical attacker
Water
Ground- Ability
- Nature
- Mega Ability
Moves
Liquidation
High Horsepower
Earthquake
Protect
Mega Swampert now has High Horsepower and Flip Turn options. The move slots are tight, so choose coverage based on what your rain team lacks.
Mega Greninja
Fast coverage attacker
Water
Dark- Ability
- Nature
- Mega Ability
Moves
Protect
Gunk Shot
Icy Wind
Water Shuriken
This set plays the popular coverage moves. The move slots are still not enough, and the source notes it unfortunately lacks Mat Block here.
Mega Manectric
Fast Electric captain
Electric- Ability
- Nature
- Mega Ability
Moves
Protect
Thunderbolt
Snarl
Volt Switch
A fast tour-style team captain. It is useful into Mega Gengar plans, can shout once, and sometimes pivot back out.
Mega Froslass
Fast Ice support attacker
Ice
Ghost- Ability
- Nature
- Mega Ability
Moves
Protect
Blizzard
Destiny Bond
Shadow Ball
The fastest snow attacker line. Be careful when other teams steal the weather; Destiny Bond scares faster opponents but the Mega timing is awkward.